Thursday, November 11, 2004

On Personal Risk Management

How to assess and plan for risks to safety in your own life
by Michael Zimmer - Vorticity Martial Arts
January 2, 2004
What is personal risk management? It is a systematic way for planning on how to deal with risks, that is done prior to the appearance of the risk. It is drawn from the discipline of risk management which has emerged as a way to systematically evaluate threats and implement plans to deal with them in a large number of contexts. These range over diverse areas such as aircraft design, systems management, finance, insurance, and other disciplines too numerous to list here. This article outlines a simple approach for applying systematic thinking about risk to evaluate your own personal safety (or another's personal safety) in the context of environmental hazards, including threats from bullies, criminals and other predators.


Introduction

What is personal risk management? It is a systematic way for planning on how to deal with risks, that is done prior to the appearance of the risk. It is drawn from the discipline of risk management which has emerged as a way to systematically evaluate threats and implement plans to deal with them in a large number of contexts. These range over diverse areas such as aircraft design, systems management, finance, insurance, and other disciplines too numerous to list here. This article outlines a simple approach for applying systematic thinking about risk to evaluate your own personal safety (or another's personal safety) in the context of environmental hazards, including threats from bullies, criminals and other predators.

The Approach

1) Plan

A) SURVEY

i) Determine areas of danger
ii) Qualify with specific conditions for occurrence including triggering events
iii) Calculate chances of occurrence
iv) Rate severity of consequences
v) Determine importance
vi) Categorize by chance of occurrence and severity of the consequences
vii) For those of sufficient importance determine:

(1) Effective strategies to reduce the odds
(2) Effective strategies to reduce the severity of the consequences

B) STRATEGIZE

i) Categorize strategies as to degree of effectiveness and cost to implement
ii) Include cost of lost opportunities as well as outlays of time and money
iii) Choose most workable, most cost effective strategies

2) Prepare (detailed strategy and tactics)

A) TRAIN

i) Human psychology
ii) Animal psychology
iii) Self-defence
iv) Running
v) Swimming
vi) Home security
vii) First aid, CPR (breath of life)
viii) Defensive driving

B) PURCHASE EQUIPMENT

i) House, vehicle and personal alarms
ii) House lighting
iii) House and vehicle locks
iv) Weapons
v) Communications devices

C) PREPARE ENVIRONMENT

i) Practice strategy and tactics

(1) Self-defence scenarios

- Escapes from standing holds and pins
- Escape from on ground holds and pins
- Avoiding blows
- Hitting and throwing
- Using escape routes
- Using environment as an aid
- Use of self-defence devices

(2) Running
(3) Swimming
(4) First aid, CPR (breath of life)
(5) Defensive driving

3) Execute

A) IMPLEMENT STRATEGIES TO REDUCE PROBABILITY OF RISK
B) MONITOR THE ENVIRONMENT FOR RISKY SITUATIONS
C) AVOID SITUATIONS WHICH ARE DETECTED EARLY
D) DEAL WITH SITUATIONS WHICH ARE DETECTED LATE

i) Flee
ii) Seek assistance from others
iii) Utilize environment for assistance
iv) Hide
v) Find a weapon
vi) Throw up obstacles
vii) Put yourself in a protected position

(1) Up a tree
(2) In a car
(3) In a locked room

viii) Deal with situation using psychology

(1) Defuse if possible
(2) Intimidate if feasible (rarely successful without a weapon and will)

ix) Deal with situation at a physical level

(1) Fight back with intent
(2) Get a superior weapon if possible

E) DEAL WITH THE AFTERMATH
F) MEDICAL ASSISTANCE FOR YOU, BYSTANDERS, AND PERHAPS ASSAILANT
G) POLICE
H) LAWYER

4) Assess

A) TO WHAT DEGREE WAS I SUCCESSFUL?

i) Have I been able to implement my plan?

(1) Do the dangers, probabilities, and consequences still seem realistically understood?

ii) Did the strategies and tactics work?

(1) Did my measures to reduce the chances of problems work?
(2) Did my measures to reduce the severity of the consequences work?

(3) Do I need more training and more practice?

B) WHAT SHOULD I DO TO REASSESS THE DANGERS AND THE RISK MANAGEMENT MEASURES?


© Vorticity Martial Arts


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On Aliveness In Training - An Analytic Perspective

What does it mean for training to be alive? Recently, this term has come into common usage in Brazilian Ju Jitsu, Mixed Martial Arts, and Jeet Kune Do circles. The claim is made that without aliveness in your training, you will not reach your potential as a martial artist. The claim is also made that arts without live training stagnate and are ineffective in comparison to arts with live training. Here are is my analysis of what this all might mean.

Introduction

What is live training all about?

A number of martial artists now use the phrase "live (or alive) training" to distinguish more combative and improvisational practice from choreographed routines. I would guess that the term must have come from the military, as in live fire training exercises. Great benefits are claimed for training in an alive fashion. Is it aliveness that brings the benefit, or just use of better techniques? Has aliveness been responsible for improvement in some arts through evolution of more workable techniques? What does it mean for the training of techniques to be alive? I will try to shed some more light on this through my arguments. In this paper, I focus the discussion on training methods (e.g., live training versus choreography), and in passing discuss quality of instruction, personnel attributes, and technique.

Claims of the aliveness proponents

There are a number of proponents of aliveness. These include practitioners of Judo and Brazilian Ju Jitsu (BJJ), some Jeet Kune Do instructors, and most Mixed Martial Arts (MMA) instructors. The general claim by some Judoka is that Judo is better than the parent arts, various Japanese Ju Jitsu styles, because in Judo competitive training is part of the educational routine. The claim is made that the Japanese Ju Jitsu predecessors to Judo only use choreographed training (e.g. two person kata) and therefore exponents do not develop the same level of skill. The claim is also made that by eliminating the more dangerous Ju Jitsu techniques, a more intense competitive training can be used without as much risk of injury to the practitioners. Exponents of the other combative arts listed above might make similar claims.

Discussion of Context

What are we trying to accomplish?

We do not all share the same goals for training . Here is something to keep in mind - the context for the technique is crucial - it includes:

1 - Fitness - most of us
2 - Hobby - most of us
3 - Light contact sport - some of us
4 - Extreme combat sport (e.g., Thai boxing, boxing, kick boxing, mixed martial arts) - only a few of us
5 - Self-defence - some of us, maybe most to some degree

  • "drunken uncle" scenario
  • minor quarrels (but you don't necessarily know the intent of your opponent)
  • serious predation (mugging, gang attack, assassination)

6 - Security work - a few of us
7 - Law Enforcement (police, sheriff, correctional officer) - a few of us
8 - Warfare - a few of us
9 - Other

Context is everything but context can be highly variable as I have pointed out above. What works in one context might be horribly unsafe in another: you could be a reasonably good grappler, but get beaten by your assailant’s friends. A better solution would have been to run, negotiate, or employ a superior weapon (this may always be a better solution). You might find that all your boxing or grappling skill is negated by someone with a weapon, no matter how live your training, and how good you become. You might find that live training as a kick-boxer was of very little use on an ice slicked street and that grappling would be a better solution – even grappling done without much live training might be better – context again. Techniques workable in one context can be inappropriate in another.

What if the context is sport?

No matter what is said about the effectiveness of live training and sport, sport has rules – either written or tacit. Even if the sport claims to have no rules (an early Ultimate Fighting Challenge claim), the rule of law still applies. There are reputedly "underground" contests where there truly are no rules. These should be indistinguishable from street fights in some respects, but the assumption is that the two fighters should both be matched on skill to some degree. There is also not any uncertainty about the fact that both are there to fight – otherwise it is assault. It is undoubtedly illegal in most jurisdictions anyway.


In most matches, even if the intent of one or both fighters is to kill (as claimed by one MMA fighter in a public internet forum, who shall go nameless), the corner can still throw in the towel, a fighter can yield (tap out), or the referee can stop the match. The time and place of the bout is fairly predictable, and the fighters know that it is highly unlikely that one will pull out a gun. In some areas, I suppose that latter point is less certain.

What if the context is predation?

True predation (mugging, gang beating, other assault) brings a level of intensity and unpredictability that may go well beyond any sensible live training. The technical ability or the predator may not be as high as you might find amongst the better competitors, but the willingness to injure or kill may be there. The assault may be brutally furious, with full intent to maim.

What are the situational constraints?

Constraints may be environmental, ethical, legal, personal, situational, financial, temporal. Ethics and law are in general constraints, even in a street fight, and theoretically in warfare. In practice, they govern some folks more than others.

Role of Intent

Intent changes everything. Is the intent to tag and score one point, tag repeatedly to score points, touch lightly once, touch repeatedly, hit hard once, hit hard repeatedly, knock out your training partner, make them submit, break their arm if they don't tap, keep on going until one can't continue because they are physically or mentally spent, or just survive? The intensity and the techniques utilized will depend on the intent.

Competitive Live Training

Which arts use live training

Which arts have live training? Some arts art are more consistently training live than others. Aliveness is surely a matter of degree. As you relax the constraints on what the practitioners do while training, you increase the degree of aliveness. Short answer - any art that I have seen uses some degree of live training. Another short answer - most clubs don't use enough for strong skill development. Muay Thai, western boxing, kick boxing, judo, Brazilian Ju Jitsu, Sambo, wrestling and other have all been held up as examples of arts with very alive training. I don’t think that the situation is quite as clear as that. All are alive, but all have constraints. This is a good thing of course. I will discuss this later.

What is the state of the art in training?

Have all the best techniques been discovered by mixed martial arts (MMA) practitioners? The best technique today may not be the best tomorrow.. Other techniques will be invented, reinvented, or discovered elsewhere. Existing techniques will be improved for new contexts. Arts that are dismissed as archaic or ineffectual by the more extreme MMA proponents will have many potentially useful techniques, waiting to be used and refined with alive training.

Is competition training?

Is competition live training? This could be a point for debate. In general, you do your training for the competition, and don’t do competitions as your main vehicle for training. However, there are lessons learned in competition that will not be easily learned in any other way. The same can be said for dealing with combative situations outside of the training or sporting environment.

Is aliveness everything in the development of a fighter?

We are not all equal in our native gifts, and we cannot all train to a level of consistent tournament success.. There are a number of other crucial factors just as important as live training. These include commitment, quality of instruction, motivation, tenacity, temperament (timid, aggressive; kind or mean; empathetic or cold; inoffensive or vicious; easily discouraged or tenacious; ….), character, background (brutalized when young, always in fights, etc.).

Characteristics of Live Training

Choreography and improvisation mix

I will use improvisation as the opposite of choreography ( even though I don’t think that the word improvisation quite fits, I don’t have a better term yet).. In the improvisational context, your partner will act more like an opponent, and respond more realistically and unpredictably. Your partner will give you resistance and make it harder for you to succeed with your technique. Choreography is characterized by a fixed solo routine or a cooperative routine with a partner. The response of the attacker is not what you would get in a real situation, in many examples of the genre.


All arts need some choreography. How much is needed? What sorts are needed? Without choreography, there cannot be art - just raw and naive technique and personal attributes. Without choreography, there is no transmission of technique and skill will depend on intuition and native ability. This is not the way to develop an art.. Practice can vary along some continuum between pure choreography and pure improvisation; from total cooperation through varying degrees of resistance to full competition. Methods range from solo choreography, two person choreography, to almost fully competitive approaches.

How much better is alive training?

There seems to be a much better success rate in competition, formal or informal, for those who have a considerable degree of aliveness in their training, but that is not the whole story. Some techniques are better than others, some training regimes are better than others, some teachers are better than others, and some students are better than other. The phrase "better than others" must be taken to mean within context of the objectives of your game. Lots of arts, probably most, have some degree of aliveness in their training. In fact, the issue may not be only the aliveness of the training, but the appropriateness of the techniques of the art for the context.

Why does alive training work?

Alive training helps a fighter perfect technique against resisting opponents and develop skill that will work in context:

– Learn to deal with a resisting opponent and adapt to changing circumstances in real time
– Learn to counter more effectively and learn to counter the opponent’s counters
– Develop ability to deal with increased intensity on the part of the opponent, who will now be trying harder, be more fierce, be more formidable. Learn to handle high intensity – rate, speed, power
– Learn to deal with pain and stress
– Learn to deal with continuous attack
– Learn to work at high rates of energy expenditure - fitness, endurance, strength, power
– Achieve a deeper degree of learning
– Learn to see possibilities more quickly
– Learn to deal with uncertainty
– Develop the psychological characteristics necessary for fighting
– Validate your ability with your techniques
– Validate the techniques within your art

Learn to adapt to the opponent

Learn to adapt to changing circumstances in real time. Live training is a means of improving your ability to respond. Through live training, you learn how to adapt:

– To higher levels of intensity
– To resisting opponents who always attempt to counter
– To greater uncertainty in what will happen next

This will teach you grace under pressure, and the ability to modify your technique to handle your opponent’s counters

Learn to handle resisting opponents

Live training means that you are fighting resisting opponents. But, is this not true of any sporting martial art (e.g., Tae Kwon Do)?. What is different – do you learn to adapt better, counter the counter? Can this not be taught in a structured counter for counter fashion?

Resistance versus cooperation

How compliant is your partner?. With full compliance, you don’t learn to deal with uncertainty, don’t learn to deal with unpredictability, don’t learn to adapt to changed circumstances, don’t learn to counter the counter.

Learn to see possibilities more quickly

There is an old boxing adage to the effect that the punch that you don't see is the one that knocks you out. If you are not exposed to high intensity live training, you will not learn to quickly see the possibilities for defence and attack. You may know the techniques, but you won't pull them out of your pocket in time. You can improve your perceptual abilities and your choice reaction time. You will read a situation more quickly and accurately, learning to recognize opportunities, spot vulnerabilities, see openings. You will more rapidly and spontaneously deploy appropriate workable techniques.

Learn to counter more effectively and learn to counter the opponent’s counters

If you train properly, you will know the counters to standard situations, and how to counter the counters. This ability is promoted by some measure of aliveness in your training, but it also can be trained in other ways. These are discussed below.

Learn to deal with uncertainty

Uncertainty is the converse of predictability . Training can very in terms of predictability – what are the constraints (spoken or unspoken) on the situation? Are these: live but no throws, live but light contact, live but one point contact (not very live), live and no limitations on technique, but limits on damage, live with no limitations on technique or on damage, street fight, warfare, and so on.


Uncertainty gives one dimension. There is much more uncertainty in any true fight than there is any sporting arena, however, there is one area of greater certainty; if you are well trained in MMA, you have good reason to believe that you can beat most people based on any number of factors. These range from technique to personal attributes. You have verified this in the ring against partners or even opponents who are skilled. You also know that the history of BJJ and MMA challenge matches shows that most MMA fighters can toy with many other fighters, at least in context.

To what extent is this belief justified? If it is justified, is it simply because live training gives superior results, or are there other factors? Why do other competitive martial sports not count as having live training? Below, I will try to rate various arts.

Learn to handle high intensity – rate, speed, power, sophistication

Training in a live fashion gives greater ability to deal with increased intensity on the part of the opponent, who will now be trying harder, be more fierce, be more formidable, move with more power, more speed, come with a greater rate of attack, deliver continuous attack, and have an intent to win.


You can vary the intent of your technique, from just placing a blow out there in a cooperative fashion, to really attempting to hit your partner (or opponent) hard.

Targeting can vary as well. Some styles always aim off the target to avoid injury. This does not give your partner a good sense of how to deal with a real technique thrown with some intensity.

You can have a sporting competition where there is intent to hurt your opponent badly. Some machismo clubs carry that over into training with partners – this seems to be a bad idea in all.

You can independently vary the intensity of your practice. You can increase the speed of attack, the rate of multiple attack, the force of your techniques, the unpredictability of your technique, the willingness to damage with your technique, the targeting of your technique, the strength used, and perhaps other factors. You can allow for the use of potentially damaging techniques in a controlled fashion. A lot of damaging submission and choking techniques can be done in a live fashion, thorough the "tap-out" mechanism. Throws can be made more or less damaging by varying the intensity, hence the degree of aliveness. Some throws are very damaging by their nature, and should not be executed in a very live fashion if you value the health of yourself or your training partner. This would be true of throws involving head or neck cranks, or throws designed to break a bone or joint during execution. You could just go with safer throws.

Learn to deal with pain and stress

Pain can impair your ability to defend. It will cause you to flinch, to be intimidated, or in some cases, give up. Pain increases the level of stress considerably. Stress results in release of adrenaline and an increase in heart rate. When heart rate goes way up, performance goes way down. This has the result that fine and complex motor skills degrade drastically.


What sorts of training best prepares you to fight well despite pain?. Live training improves the ability to handle pain, fear and other stress factors – if your live training involves working at higher levels of contact, with grater impact and potential for damage, you will learn to deal with pain without suffering a complete breakdown of your technique due to psychologically being unprepared to deal with the pain and stress.

Learn to deal with continuous attack

One shot point Karate, one jab attack, or continuous combinations? If you only deal with one-shot arts, you will have trouble when subject to continuous attack.

Learn to work at high rates of energy expenditure

Although the best fighters are very efficient, against a formidable opponent, they need to be able to endure. Alive training increases your fitness, but also teaches you how to conserve energy, not panic, and breath effectively.

Achieve a deeper degree of learning

Unless you have some component of aliveness in your training, you will not get an understanding of many of the above factors. When your properly balance live training with somewhat alive choreography, you will make faster progress, and reach greater heights.

Develop psychological characteristics necessary for fighting

Certain psychological characteristics improve your abilities to handle combative situations. We could call these factors psychological toughness for short. These include some mix of confidence, self-assurance, aggressiveness, pain tolerance, a willingness to exert dominance when necessary, and courage (the ability to master fear). There are surely other factors. All of these are improved when there is a high component of aliveness in your training. At the very least, you must be successful in a number of contests in order to develop these attributes.

Validation and verification and evolution - personnel

Sport can serve as a proving ground for personal skill. Through both live training and competition, you find out how well you have developed your skill within the context of your game. Sport can serve as a proving ground for worth of your personal techniques. Through both live training and competition, you can determine which techniques work for you – and either refine or discard weapons from your arsenal.

Verification and validation and evolution – for the art

Live training can serve as a means to improve an art by refining of techniques, teaching methods, and elimination of techniques with poor workability.When a number of students train in a live fashion, over time the art itself can be improved, at least within the context of the training. It will become clear that certain techniques are not reliable, and should be either modified or discarded. In this way, the art can evolve

What approach should you take?

General recommendations

Train smarter, not harder. Injuries in training are the ones you will regret in your old age. Look for the best tradeoffs, considering costs, benefits, risks, opportunities, and requirements in context.

Costs and benefits

If you are often getting injured during training, you may take more damage than you ever would in a street fight – in fact, most adults never do have a fight – in lots of places, few adult people are mugged, assaulted or robbed on the street. There are costs to excessively live training. If your training is so live that you or your training partners are always injured, you will find that

– People don’t want to train with you, because of your club's reputation for injury. You end up getting very machismo students, and probably have good success with them, but you leave out those who may most need your training
– Your student's training suffers due to downtime
– You see a poor rate of retention of your students, because they don't like the risks
– You seem to attract more than your share of 'hard-cases' as students
– Lawsuits become more probable
– Your life outside of training can be negatively affected

There are benefits of appropriate live training.

– You see a reasonable rate of retention of students, because they are willing to accept the risks
– You build a good core of increasingly competent and confident students who see that the training works
– You are able to increase the abilities of those without natural gifts, and those with natural gifts will soar

Risk analysis

There is risk in live training, there is risk in sporting competitions, there is risk on the street. How much damage should be risked in training?. Using safety equipment can ameliorate the risk, but give some sense of false confidence too. You will not learn that unsafe techniques are unsafe. You will not learn to deal with pain. There is always a trade off. Even with safety gear, you will sometimes get hurt. Without safety gear, you will get hurt more. The minimum is a groin protector and a mouth guard (some grapplers find that groin protectors are unsatisfactory however).

Alternative approaches

There are graduated approaches to live training. Live training does not imply that aliveness is all or nothing. You can vary the intensity, the potential for damage, the compliance of the opponent, the unpredictability of technique, and so on.

You can do very limited drills that are still live in the sense that the training partner will not just compliantly let you execute the technique. It might be only one step in a much longer complex sequence, but it will be done in a live fashion.

You can use an analytic partner as a coach as you work with him in cooperative fashion. Partner work, where you partner coaches you, requires cooperation more than competition.

You can train so that your coach tells you what to do as your work with an appropriately resisting opponent. You may be focusing on some small portion of a technique in order to understand it and the counters, and refine skill in that area. I call this fault and failure analysis, and it should be done by a skilled coach. It can be real time and step by step (or video).

The approaches have to be geared to context, and that includes the students.

You would train a 60 year old differently than a 20 year old, if you have any sense of the limitations of most 60 years.
You can train an aggressive student differently than a timid student.
You can train a highly coordinated student differently than a poorly coordinated student.
You would train differently for pure self defence than for MMA competition.


What is the best training regime? All good approaches include a mix of choreography, and progression to improvisation at an appropriate rate. Alive training is essential, but only part of the mix. There are a range of good solutions, based upon analysis of the context and the tradeoffs. In the final analysis, the question is best answered empirically, which is what the BJJ and MMA folks claim to be doing. Within the context of their events, they are right. That stuff is pretty hard to beat.

Is there a best martial art?

What is the best martial art? Naive question! What is the context, what are the situational constraints, what are your objectives? Within that, all arts have techniques that are workable, and techniques that are marginal. Those with alive training have fewer marginal techniques - there are of course in all arts the techniques "for masters only". Training methods are important. Quality of instruction is very important. Hours spent in efficient training is important - if training is inefficient, expect to spend more hours, maybe many more hours, and expect to achieve poorer results for your investment. Personal attributes are important, and some techniques depend very much on a particular constellation of personal attributes. I'm sure that I have not addressed all of the factors. The answer is complex because the world is complex.


Aliveness Evaluation for Boxing

Art

  • Western Boxing

Type of Game

  • Combat sport - punching only, with lots of rules, but full contact

Resisting Opponent

  • Moderate to full resistance in sparring

Counter More Effectively

  • Definitely develops this ability

High Intensity – Rate, Speed, Power, Sophistication

  • Yes to all

Stress

  • Some stress in sparring, will depend on your level, your opponent, and how hard and competitive the club is

Pain

  • You will certainly take some good shots from time to time, and you will learn to keep on going despite the pain, or quit

Continuous Attack

  • Sometimes a single probing jab, but usually this will be followed by a flurry of blows in combination. This may be interrupted by a clinch, or because one or both fighters decide to retrench

High Rates Of Energy Expenditure

  • Pretty high energy usage, but probably not equivalent to hard ground grappling.

Deeper Degree Of Learning

  • Certainly your learn in this regime, and boxers are usually very effective at hitting their targets. However, there are other drills such as shadow-boxing, bag work, and pad work, and slipping and punching drills that also result in good learning

See Possibilities More Quickly

  • The speed and intensity of sparring really tunes up your perceptions, timing, and reaction time.

Deal With Uncertainty

  • There is less uncertainty here about what techniques can be thrown, since boxing has an limited set. The uncertainty is all about which combination from a limited set will be thrown, and when.

Develop mental toughness

  • You cannot spar the way the boxers do without developing some degree of ability to dish it out and to take in.

Validate Your Ability

  • Boxers certainly learn very quickly in their sparring if they are getting hit consistently, or doing the hitting.

Validate The Art

  • Boxing training validates the art only against boxers. Ring contests with other martial arts have validated its worth, and limitations with respect to those arts. In general, boxers must learn to deal with grapplers and takedown artists in order to be complete.

Constraints In Place

  • Sporting context
  • Timed rounds, limit to rounds
  • Referee can break for various reasons
  • Standing eight counts
  • Fights can be stopped due to injuries
  • Technical knockouts a possibility
  • Work within a ring
  • Standing grappling is limited to clinch and referee will break action
  • Lots of things are fouls: no takedowns, no ground grappling, no hitting below the belt, no elbows, no knees, no kicks, no back-hand blows (boxing backhand), no holding of arms, no eye gouges, no biting, no hidden weights in the gloves, and no weapons can be pulled.

Context

  • Sporting contest, at amateur and professional levels, but lots of applicability to self-defence, with modifications

Aliveness Evaluation for Modern Tournament Style Karate

Art

  • Tournament Karate

Type of Game

  • Sporting contest, with kicks and punches

Resisting Opponent

  • There is a mix of solo kata, two person kata (bunkai) and basic technique drills, and sparring. Sparring intensity will vary with the club and the style

Counter More Effectively

  • There may not be an optimal mix of choreography versus live training in many clubs, and the techniques themselves may not be a sound those found in some arts. This is not really an issue of live training, but of workability.

High Intensity – Rate, Speed, Power, Sophistication

  • Although action may be fast and furious, most clubs emphasize a single clean point then break.

Stress

  • Moderate stress, since contact is typically light, and knockout is not the intention, depending on the club.

Pain

  • Some pain, depending on the club. Some clubs are a lot rougher than others.

Continuous Attack

  • Generally going for a perfect "one shot" technique, so continuous sparring with continual repeated hits is not as common in training. Again, some clubs are more continuous sparring focused than others.

High Rates Of Energy Expenditure

  • Energy expenditure is high, but not exceptionally high. There are typically many breaks between flurries of blows.

Deeper Degree Of Learning

  • The limitations on technique, limited clinching, limited grappling, emphasis on a one hit win, high reliance of solo kata and choreographed techniques in many clubs does not result in deep learning for many students.

See Possibilities More Quickly

  • As above

Deal With Uncertainty

  • As above

Develop mental toughness

  • Some styles such as Kyokushinkai and Yokushai have very hard training with full contact with legs anywhere (except groin perhaps), and with hands to the body. Most styles do not train this hard, and some are really geared towards protection of students and avoidance of hard contact.

Validate Your Ability

  • The limitations on techniques used in sparring, and the avoidance of throw and groundwork tends to allow less ground for validation of personal ability, except within the constraints of the point sparring game. For styles where knockout is allowed, then the learning experience is more intense.

Validate The Art

  • The kata training method, and the philosophy of one-hit sparring has not on the whole produced the same level of skill as seen amongst kick-boxers, who generally moved from karate-based training methods and techniques to boxing-based techniques. The lack of clinching and ground work capabilities became apparent in the Ultimate Fighting Championship contests in the early 1990s.

Constraints In Place

  • The rules vary according to the association. In general, there is limited or no head or groin contact. Blows would be any kick, and punch or edge of hand blow. Elbows would be a foul. Knees would be a foul. Holding for long might be a foul. Hard body contact might be disallowed, but it varies. Hitting a downed opponent is a foul. The referee will restart after every flurry or attack as the judges try to decide if a point was scored. The throwing is limited and typically rudimentary, mostly sweeps, and there is no ground work in the sport, and little in most if not all Karate-based arts.

Context

  • The context is sport in today's world, for most clubs. Some follow older traditions. There are also differences amongst styles, with a fairly big difference between the parent styles found in Okinawa and the newer Japanese styles. Weapons are typically long and short staff, nunchaku, and sai. There seems to be little development of knife defence. Self defence is emphasized by some clubs, but there is not a lot of understanding of ground grappling.

Aliveness Evaluation for Brazilian Ju Jitsu

Art

  • Brazilian Ju Jitsu as sport (not Vale Tudo)

Type of Game

  • Combat sport - takedowns and ground grappling, striking not part of the sporting game, with rules and points or submission, but full intensity competition. Very sophisticated body of proven technique for fighting on the ground.

Resisting Opponent

  • Moderate to full resistance in sparring

Counter More Effectively

  • Definitely develops this ability

High Intensity – Rate, Speed, Power, Sophistication

  • Yes to all

Stress

  • Some stress in sparring, will depend on your level, your opponent, and how hard and competitive the club is

Pain

  • You will certainly take some joint cranks, painful pressure and body slams from time to time, and you will learn to keep on going despite the pain, or quit

Continuous Attack

  • Tends to be a fairly continuous attack for awhile, and then a waiting game where strategy becomes paramount

High Rates Of Energy Expenditure

  • Pretty high energy usage, maybe more breaks than in western wrestling, according to the players.

Deeper Degree Of Learning

  • Certainly your learn in this regime, and BJJ players are usually very effective at controlling their opponents. However, there are other drills that focus on more limited aspects of the game that also result in good learning.

See Possibilities More Quickly

  • The speed and intensity of takedowns and grappling really tunes up your perceptions, timing, and reaction time.

Deal With Uncertainty

  • There is some uncertainty here about what techniques can be thrown, since there is a large set, but within any one position, there are not limitless possibilities. BJJ players get hit with new techniques until they get used to seeing them and countering them. There are no blows through in pure sport BJJ, and these things may be trained in a less live fashion than you see in boxing.

Develop mental toughness

  • You cannot grapple the way the BJJ players do without developing some degree of ability to dish it out and to take in.

Validate Your Ability

  • BJJ students certainly learn very quickly in their grappling if they are getting submitted consistently, or making others submit.

Validate The Art

  • Pure sport BJJ training validates the art only against other grapplers. Ring contests with other martial arts have validated its worth, and limitations with respect to those arts. In general, BJJ players must learn to deal with kickers and punchers in order to be complete. However, if the standup artists have no anti-takedown skills, they soon have to play the BJJ game. If they have no grappling skills, they will quickly be dominated by many BJJ players.

Constraints In Place

  • Sporting context
  • Timed rounds, limit to rounds
  • Referee can break for various reasons
  • Can tap out
  • Fights can be stopped due to injuries
  • Being put to sleep with a blood choke is a possibility
  • Work on mats
  • Throwing and takedowns are de-emphasized, being mostly a prelude to ground work
  • Lots of things are fouls: no hitting, no elbows, no knees, no kicks, no back-hand blows (boxing backhand), no eye gouges, no biting, and no weapons can be pulled.

Context

  • Sporting contest, at amateur and professional levels, but lots of applicability to self-defence - very strong on one-on-one where there is no possibility of weapons or gang attack.

Aliveness Evaluation for Mixed Martial Arts

Art

  • Mixed Martial Arts (MMA)

Type of Game

  • Combat sport - takedowns and ground grappling, striking is part of the sporting game, with choking and submission, but full intensity competition. Very sophisticated body of proven technique for fighting one on one standing and on the ground without weapons. Generally incorporates techniques found in Brazilian Ju Jitsu, Catch Wrestling, Sambo, western boxing, and Muay Thai. Individual practitioners may add elements from other arts.

Resisting Opponent

  • Moderate to full resistance in sparring

Counter More Effectively

  • Definitely develops this ability

High Intensity – Rate, Speed, Power, Sophistication

  • Yes to all

Stress

  • Some stress in sparring, will depend on your level, your opponent, and how hard and competitive the club is. More stress than in Brazilian Ju Jitsu because of the hitting involved I suspect for many.

Pain

  • You will certainly take some kicks, knee shots, elbow shots, punches, joint cranks, painful pressure and body slams from time to time, and you will learn to keep on going despite the pain, or quit the sport.

Continuous Attack

  • Tends to be a fairly continuous attack for awhile, and then a waiting game where strategy becomes paramount. There is probably more continuous work than in Brazilian Ju Jitsu.

High Rates Of Energy Expenditure

  • Pretty high energy usage, and there may be few activities as demanding.

Deeper Degree Of Learning

  • Certainly your learn in this regime, and MMA players are usually very effective at controlling their opponents. However, there are other drills besides sparring that focus on more limited aspects of the game that also result in good learning.

See Possibilities More Quickly

  • The speed and intensity of takedowns and grappling really tunes up your perceptions, timing, and reaction time. The speed of punching and kicking in combinations forces you to learn (or quit).

Deal With Uncertainty

  • There is some uncertainty here about what techniques can be thrown, since there is a large set, but within any one position, there are not limitless possibilities. MMA players get hit with new techniques until they get used to seeing them and countering them.

Develop mental toughness

  • You cannot grapple the way the MMA players do without developing some degree of ability to dish it out and to take in.

Validate Your Ability

  • MMA students certainly learn very quickly in their grappling if they are getting submitted consistently, or making others submit. They learn what defences against blows work best, and what combinations score most tellingly. Some players focus on the grappling component, some on trying to play a standing game, and some on obtaining a dominant ground position and punching, elbowing, and kneeing.

Validate The Art

  • Pure sport MMA training validates the art against other styles. Ring contests with other martial arts have validated its worth, and limitations (not too many) with respect to those arts. If an MMA player cannot handle the standup game, the takedown game, and the ground grappling game with a good level of skill, he will not get very far. If a player from another art has not understood these components of fighting just as well, he will have a very hard time against an MMA fighter of equivalent hours of training.

Constraints In Place

  • Sporting context, rules vary according to various factors - different leagues for instance
  • Timed rounds, limit to rounds
  • Referee can break for various reasons
  • Can tap out, corner can throw in the towel
  • Knockouts happen, including technical knockouts
  • Fights can be stopped due to injuries or inability to defend
  • Being put to sleep with a blood choke is a possibility
  • Working in a ring
  • Throwing and takedowns are emphasized, being a prelude to ground work
  • Clinching and fighting from the clinch are emphasized
  • Some things are fouls: no eye gouges, no biting, and no weapons can be pulled. In some contests, groin shots have been allowed, but this is rare now, at least in North America.

Context

  • Sporting contest, at amateur and professional levels, but lots of applicability to self-defence - extremely strong on one-on-one where there is no possibility of weapons or gang attack. Undoubtedly formidable against a few multiple untrained attackers, particularly if this aspect has been practiced.

Aliveness Evaluation for Balintawak Eskrima

Art

  • Balintawak Eskrima

Type of Game

  • Stick fighting using a single stick. Training for dueling against other Eskrimadors, who might use various types of weapons, including: two sticks; stick and dagger; long sticks; short sticks; and in some cases; bladed weapons such as machetes; knives; swords. Kicking and punching, kneeing and elbowing, head butts and stick-butting, bone breaking and throwing were all included. Ground-work was not part of the duel, and hitting someone after they landed on the ground was a foul. The preferred range was arm's length or closer.

Resisting Opponent

  • During training, there were four levels of training:
  1. Learning the ABCs of block, counter, move
  2. Learning to respond to high intensity random hits and entangling techniques and kicks and punches.
  3. Learning to launch your own offense while countering more complex attacks including disarms, throws, traps, off-balancing, and other things
  4. Learning to counter in such a sophisticated fashion that your counter is routinely more effective than the attack (cuentada).

Counter More Effectively

  • Because the drills give varying degrees of aliveness, countering skills become very highly developed, within the constraints of the game (no ground grappling).

High Intensity – Rate, Speed, Power, Sophistication

  • The drills are all high intensity, high speed, good power, so you have to learn to give it and take it.

Stress

  • There is some stress, but the drills are progressive, so I would describe the stress as frustration at not being able to defend against a superior instructor.

Pain

  • Some instructors "liked to sting you", so there was some degree of contact, including kicks and hits with the stick and punches.

Continuous Attack

  • Starting from day one, the drills are continuous, with no letup in the action.

High Rates Of Energy Expenditure

  • The drills can be ramped up to any aerobic range you want, but there is not the intensity of ground grappling.

Deeper Degree Of Learning

  • The drills result in very good learning.

See Possibilities More Quickly

  • The stick travels pretty darn fast, and the drills force you to defend against strong, fast, unpredictable, continuous attacks.

Deal With Uncertainty

  • There is a high degree of uncertainty in the practice.

Develop mental toughness

  • There is a competitive spirit in some of the clubs. In the days when duels were fought, mental toughness was a prerequisite.

Validate Your Ability

  • The training validates personal ability pretty quickly, within the constraints of the game. Takedowns and throws were part of the practice, but were secondary to blows.

Validate The Art

  • The art had a good reputation for producing strong duelists as practiced in the middle of the last century. Now, the context has changed, and there are few who fought duels left alive. The art was used by resistance fighters in the Philippines against the Japanese invaders during World War II. Some of the leaders of the resistance were later known as Balintawak fighters. A number of boxers emerged from the Balintawak camp, and "Flash" Elorde, one of these, was a several-times world champion.

Constraints In Place

  • The constraints for training were dependent on the instructor - some were rougher than others. In general, throwing and defence against throws were used, but some instructors would only train that in choreographed fashion. Some undoubtedly trained it live. Since a duel would be stopped if someone went to the ground, no ground grappling developed in the art. There is apparently some Cebuano wrestling, Dumog, in Balintawak but I have not seen a significant ground grappling art.

Context

  • Dueling was the primary context for the art, but apart from the weakness in ground grappling, it seems to handle most self-defense situations. It has weapons usage and weapons defense, and defense against unarmed attacks are just and extension of the weapons based techniques. The live training found in the four levels of drills is solid.

Aliveness Evaluation - Rate your own art

Art

Type of Game

Resisting Opponent

Counter More Effectively

High Intensity – Rate, Speed, Power, Sophistication

Stress

Pain

Continuous Attack

High Rates Of Energy Expenditure

Deeper Degree Of Learning

See Possibilities More Quickly

Deal With Uncertainty

Develop mental toughness

Validate Your Ability

Validate The Art

Constraints In Place

Context

© Vorticity Martial Arts


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Wednesday, November 10, 2004

On the Evaluation of Martial Arts Techniques - An Engineering Perspective

by Michael Zimmer

Vorticity Martial Arts December 23, 2003

What does it mean for a technique to be desireable? When you start to examine critically your arsenal of techniques, a key question can crop up: "is this technique worth learning or worth maintaining?". Which techniques are the most desirable? In these discussions, the context for the technique is crucial: sport, hobby, self-defence, extreme sport, warefare, "druken uncle" scenario, fitness, and so on. The following paper discusses some of the considerations to keep in mind when trying to prune or supplement your art

What does it mean for a technique to be desirable?

What does it mean for a technique to be desireable? When you start to examine critically your arsenal of techniques, a key question can crop up: "is this technique worth learning or worth maintaining?"

Here is something to keep in mind - the context for the technique is crucial - it includes:

1 - Fitness - most of us

2 - Hobby - most of us

3 - Light contact sport - some of us

4 - Extreme combat sport (e.g., Thai boxing, boxing, kickboxing, mixed martial arts) - only a few of us

5 - Self-defence - some of us, maybe most to some degree

  • "druken uncle" scenario
  • minor quarrels (but you don't necessarily know the intent of your opponent)
  • serious predation (mugging, gang attack, assassination)

6 - Security work - a few of us

7 - Law Enforcement (police, sherrif, correctional officer) - a few of us

8 - Warfare - a few of us

9 - Other

In this paper, I restrict the discussion to technique, and not training methods (e.g., live training versus choreography), quality of instruction, or personnel attributes. Here are some of the things to keep in mind when evaluating an art for a given context:

1 – a desirable technique is a workable technique

2 – a desirable technique is legally appropriate

3 – a desirable technique is ethically and morally appropriate

4 – a desirable technique has a reasonable cost benefit ratio

5 – a desirable technique scales up

A desirable technique is a workable technique

If a technique is not particularly workable, why bother trying to learn or maintain it in your repertoire? Perhaps we should pose the question a bit differently: under what circumstances will the technique work, and how reliably will it do the required job, satisfying all of the requirements? The following factors are important for workability:

1 - a workable technique must be functional

2 - a workable technique must be efficient

3 - a workable technique must be reliable

4 - a workable technique should yield high performance

5 - a workable technique should be easy to deploy

6 - a workable technique should be capable of modulation

7 - a workable technique must be a valid solution

8 - a workable technique needs to be verifiable

A workable technique must be functional

If a technique does not meet the basic function required for the situation, it is not even in the game. A technique must be able to deal with the environmental constraints of the situation to be workable. Techniques must be functional – they must do what they are supposed to do. For example, does a given technique work for the specified problem (e.g., Countering a kick to the head, countering a takedown)? The following factor is important for functionality:

1 - A functional technique must be appropriate to the situation

A functional technique must be appropriate to the situation

A technique needs to be appropriate for the given environmental constraints in order to be truly functional within the context, the situation. A technique will not be functional if not appropriate for the situational constraints. Is the technique appropriate, functional within the environmental constraints of the situation (e.g., No shirts, sporting ring, on ice, multiple attackers, armed attackers, confined quarters, hazardous ground, bystanders, protecting others, and so on)? Is the technique appropriate within the rules (informal and formal) of a sporting situation? So, if you launch a head kick while standing on an ice-covered or rain-slicked street, you are not using a technique appropriate to the situation.

A workable technique must be efficient

If a technique is inefficient, it may result in failure. How efficient is the technique? If you have to work really hard to get the job done, you may run out of gas first, you may not be able to come up with enough power for the size and strength of the opponent, you may be too weak. On the other hand, an efficient technique may deliver very good results with a minimum expenditure of energy.

A workable technique must be reliable

If a technique only works a small percentage of the time, it is suspect. If a technique is not forgiving of imperfections in execution, it will let you down. A technique that allows adaptation to varying circumstances and counters is more useful. Technically, this is a measure of the average time between failures. In some sense, this gives a measure of predictable success for the technique. Given the many situational factors, the actual success rate is highly variable. Many fighters like to use the term "high percentage" to describe a highly reliable technique. The measurement here is based on the likelihood of a technique working. It is never clear just what percentage figure is meant by the phrase high percentage. In general this should be understand as a relative measure, ranking techniques in terms of reliability. Maybe the most reliable technique for a given situation only succeeds half the time. If no other techniques are better, half the time could count as a high percentage technique then. The following factors are important for reliability:

1 - a reliable technique must allow one to control and dominate situation

2 - a reliable technique must be easy to learn

3 - a reliable technique should tolerate mistakes

A reliable technique must allow one to control and dominate situation

If you can control the situation and dominate the opponent, you have won almost by definition.

1 - a dominating technique is not vulnerable to counters

2 - a dominating technique has stopping power

3 - a dominating technique has good biomechanics for balance

4 - a dominating technique has good biomechanics for mobility

5 - a dominating technique has good biomechanics for generation of force

6 - a dominating technique has good application of force and leverage in attack

7 - a dominating technique is inherently fast

8 - a dominating technique minimizes motion

9 - a dominating technique is not telegraphic

A dominating technique is not vulnerable to counters

A technique that is easy to counter is going to fail far too often.

A dominating technique has stopping power

A technique with no stopping power won’t win you the engagement against a formidable opponent. It can’t be weak because weak techniques are likely to be ineffective.

A dominating technique has good biomechanics for balance

Good balance gives you greater power and stability.

A dominating technique has good biomechanics for mobility

Mobility allows free movement and repositioning for optimal execution. Preferably, you will not unduly sacrifice stability for mobility. You need to move with good balance.

A dominating technique has good biomechanics for generation of force

Good generation of force through good leverage makes your technique more effective.

A dominating technique has good application of force and leverage in attack

Good application leverage and force makes your technique more effective.

A dominating technique is inherently fast

A fast technique is harder to counter.

A dominating technique minimizes motion

Excess motion slows down your technique.

A dominating technique is not telegraphic

Telegraphic techniques are easy to counter.

A reliable technique must be easy to learn (or to teach)

A technique which is easy to learn or to teach is going to be more reliable, because it is more likely to be learned well enough. There is a finite amount of time available for practice, and it should be allocated wisely.

A reliable technique should tolerate mistakes

A technique which is fault tolerant is going to be more reliable, almost by definition. Some techniques are not very forgiving of mistakes, of inaccuracy. They are not very tolerant of faults. Obviously, a fault tolerant technique is preferable. The following factors are important for fault tolerance:

1 - a fault tolerant technique should not need undue strength

2 - a fault tolerant technique should not need extreme accuracy

3 - a fault tolerant technique should not need extreme speed

4 - a fault tolerant technique should be simple

5 - a fault tolerant technique should be adaptable

A fault tolerant technique should not need undue strength

If a technique can not bring sufficient power to the situation because it is mechanically, inefficient, it may result in failure. A technique that requires a lot of strength to work is going to be less fault tolerant than one that can succeed even if you are not as strong as your opponent.

A fault tolerant technique should not need extreme accuracy

If you need to be extremely precisely coordinated, you will have problems. These problems will increase under stress and at high speed and intensity of attack, when you won’t move as well or think as quickly as you need to.

A fault tolerant technique should not need extreme speed

If you need to be extremely fast, you will have problems. These problems will increase under stress and at high speed and intensity of attack.

A fault tolerant technique should be simple

If your technique is complex, there are more things to go wrong, resulting in reduced fault tolerance. In addition, a technique requiring complex motor skills will degrade under conditions of high stress, where the system is flooded with adrenaline, and the heart rate goes up very markedly. Under these conditions, only simple, large muscle coordination works well. Vision and other senses will be impaired, and thinking will also degrade. Fine motor skills or complex motor skills are much impaired.


A fault tolerant technique should be adaptable

If the attack varies, as the opponent counters, can you accommodate the change? An adaptable technique that allows you to modify your motions to handle your opponents counters is going to be more fault tolerant. Will a technique accommodate change in the exact delivery of the attack? Will it accommodate modification as the opponent counters?

A workable technique should yield high performance

A technique that gives high performance is more useful. Can a technique handle the situation quickly enough? This is important in particular when considering that you may have to deal with multiple opponents, and don’t want to have to give them a chance to get in – if you can end it extremely fast, you have a chance of dealing with the other attack. Some techniques are inherently faster and more economical of movement – these are the ones that tend to be high performance techniques. A boxer’s jab would be an example of a high performance technique.

A workable technique should be safe

If a technique is not safe, it should be considered less workable. How vulnerable does this technique leave you to counter attack? This might especially true if the technique fails, are you then left in a very insecure position? Safety is related to fault tolerance, but the emphasis of fault tolerance is on making it work. The emphasis of safety is on making sure you don’t end up in a worse spot than before. For example, a potentially unsafe technique might be a heads-down football tackle. In general, this may work, but it is unsafe when your opponent is a grappler adept at applying a guillotine choke.

A workable technique should be easy to deploy

If you cannot deploy your techniques or tools in a timely fashion, you will suffer defeat. How readily can the tool be brought into play – e.g. How near to hand, ready in a timely fashion, ready for use? This is most applicable within the context of weapons. If you can’t bring your weapon into play in a timely fashion, you might as well not carry it. The following factor is important for ease of deployment:

1 - a deployable technique is highly available

A deployable technique is highly available

If a technique is not available, it is not deployable. If you have to get it out of a pocket, it is less deployable. If you have to get set first, it is less deployable. If you have to chamber your fist first, it is less deployable. Do you have the technique or the tool with you? Also, if you have an injury, some techniques are thereby temporarily unavailable. Do you remember the old joke about the guy who lost the fight because he didn’t have time to take his shoes off?

A workable technique should be capable of modulation

It is good to have techniques that may be used so that the degree of damage is modulated. One that ranges from simple control to lethal effects covers the full spectrum. Is it possible to easily modulate the degree of damage done by the technique, while remaining safe? You have to assess a technique according to some "use of force" continuum, and techniques that can only be lethal have real limitations in a number of contexts.

A workable technique must be a valid solution

A workable technique must validly address the requirements. Does a technique solve the right problem and can you prove that it does? Validity allows us to determine if in fact we are doing the correct job.

A workable technique needs to be verifiable

A technique must be verifiably workable. If you cannot establish that a technique meets your objectives through some validation and verification process, how will you know if it is worthwhile having in the repertoire? If you do a cost benefit analysis, techniques that fail the testing process are candidates for the garbage bin. If you have limited training time, why spend it on less than adequate material, even if historically it is part of your art? Verifiability allows us to determine if in fact we are doing the job correctly. The following factor is important for verifiability:

1- a verifiable technique must be testable and demonstratable

A verifiable technique must be testable and demonstratable

One of the advantages of training in a live fashion is that you are able to test both your own ability to perform a technique successfully, but also able to evaluate the worth of competing techniques in general. Some techniques cannot be ethically tested for effectiveness outside of real combat. Testability is an aspect of verifiability. Can you test a technique to demonstrate that it solves the problem correctly? You need to stress test techniques, in order to determine if they work for you under highly demanding conditions. Techniques such as gouging eyes, crushing tracheas, biting off noses, breaking necks, breaking limbs as part of the throw, smashing heads into concrete and so on cannot be tested ethically in a training context. We can assume that they will damage a person based on various bits of real world information, but we can’t test them ourselves in a training situation. One of the advantages claimed for judo is that by eliminating the more damaging techniques, practitioners could train at full speed against fully resisting opponents, and both improve their capabilities and test their capabilities.

A desirable technique is legally appropriate

There are problems inherent in using techniques in a way that will be illegal. Is the technique appropriate within the legal constraints of the situation? Is use of the technique defensible under the laws enacted for that time and place?

A desirable technique is ethically and morally appropriate

There are problems inherent in using techniques in a way that will be ethically or morally untenable. Is the technique appropriate within the ethical and more constraints of the situation? Is a technique overkill? Is there collateral damage?

A desirable technique has a reasonable cost and benefit ratio

It is always good to get a bargain. We all have limits on our time and funds. How much time and money do you have to invest to have a workable technique? In the real world, you should be balancing costs against delivered benefits. The following factors are important for costs:

1 - cost is affected by ease of learning

2 – cost is affected by maintainability

Cost is affected by ease of learning

If a technique can be learned simply, the cost is decreased. How much investment is required (time, money) in order to learn the technique? Do you need to have unusually superior physical attributes in order to learn the technique? The amount of training time is always constrained, because of competing activities, because of other priorities, because of limits on how much we can work. It is better to focus on techniques that are fairly easy to learn, at least until you have satisfied your main objectives. The following factors are important for ease of learning:

1 - ease of learning is determined by complexity

2 - ease of learning is determined by accuracy required

3 - ease of learning is determined by speed required

4 - ease of learning is determined by strength required

5 - learnability is determined by extensibility

Ease of learning is determined by complexity

Complex things are harder to learn. Poorly learned techniques are much more likely to fail. In general, how much do you have to do to make a technique work – how many steps are in the process? If there are lots of steps, you will have trouble learning it.

Ease of learning is determined by accuracy required

More practice is required for a technique requiring high accuracy. How close to perfect idealized motion do you have to be for success? Highly accurate motions require more practice, better teaching, and better native coordination. Accuracy includes both good positioning and good timing (this includes reaction time and rhythm)

Ease of learning is determined by speed required

More practice is required to for a technique requiring more speed. Some techniques require extremely high speed to work reliably. If you are not naturally fast, or have not been able to develop enough speed, you will have problems making it work.

Ease of learning is determined by strength required

More practice is required to for a technique requiring more strength. How strong do you have to be? Can you apply sufficient force, energy, power to the situation because of inherent biomechanics of the technique?

Learnability is determined by extensibility

If you have a more extensible technique, you may be able to learn fewer techniques, achieve some efficiencies and spend less time in training. You can perfect the ones that you learn to a higher degree. Can a technique be used to handle different types of attacks beyond those originally specified? Can a technique do this in real-time? How general purpose is it? If you are going to spend time learning over-specialized techniques that are not applicable to a broad class of problems, you have less time to devote to learning other techniques.

Cost is affected by maintainability

If a technique can be maintained with less time and effort, the cost is decreased. How much investment is required (time, money) in order to keep up your skills with the technique? Do you need to have keep superior physical attributes in order to retain your skill with the technique? The following factor is important for maintainability:

1 - maintainability is affected by ease of learning

Maintainability is affected by ease of learning (and by extension, of teaching)

A technique that is easier to learn or to teach will be easier to maintain. Some techniques are hard to maintain because of the physical demands such as strength, flexibility, and other things.

A desirable technique scales up

A technique that scales up to greater threats is more desirable. Scalability is a measure of how a tool or technique will accommodate increased demands such as multiple attackers, multiple attacks, faster attacks, larger attackers, more formidable attackers.



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Elements of Defence - An Iconoclast's Guide to Avoiding Attacks

by Michael Zimmer - Vorticity Martial Arts

Photos by Peter Fencott

Last Updated January 2, 2004

I have been a martial artist for 30 years now, and am still amazed at the intensity of debate and the failure to come to agreement on just about anything in the martial arts. One area that perplexes me is the inability to reach a common understanding of one fundamental issue, how best to avoid being hit. You would think that by now, given the amount of communication that goes on through personal exchanges, videos, seminars, books and magazines, that there would be some agreement as to the best techniques. Not so!

Having read countless magazine article over the years, I have seen a fairly confusing picture presented of something which is conceptually quite simple, how to block. One master will claim that there is no first strike, which is why the forms always start with a block. Another will claim that these blocks are really strikes, and are designed to break the attacking limb. Another master states that the apparent blocks in the forms are really disguised pressure point strikes and grappling techniques. Another has stated that each apparent cocking motion in a block is really an individual block or strike on its own. One famous first generation kick boxer claims that stylized blocks are completely ineffectual, that natural blocking motions work best. This fellow also feels that blocking is so natural no special training is required to do it. Can these disparate views be reconciled? Are they all intelligible even?

Perhaps what we need is science, which means that methods of defence must be validated empirically. I think that many real-world experiments have been carried out, in the ring and in the street. I believe that they all lead to the following conclusions: the formal techniques of blocking found in many systems are a slow way to learn, though they can lead to effective skills for the most dedicated and talented of martial artists. Moreover, these techniques are seldom used by their advocates without substantial modification. This creates inefficiencies in the learning process. I will demonstrate this with several lines of argument.

Young babies have a rudimentary ability to ward-off unwanted contact. Try to wash an unwilling infant's face and you will see blocking and ducking both. We have characteristic blow avoidance responses that may be innate. The natural blocking response for a threat to the head from a blow or a falling object is to place the arms over the head and to cower, the approved airplane crash survival posture. Essentially what people do is to put the hands in the way of a threat.

When you learn formal stylized blocking motions, you are generally told that your cocking motion will be followed by a bone-breaking block. I know of this damage occurring in one unusual and contrived situation, but I have yet to see anybody block like that in a free- style situation. What works for pre-arranged routines is not as applicable to free situations. Blocking is frequently trained in one way, but used in another. Normally, a fully cocked block is not used for combat. Also, broken limbs are a rarity in fighting situations, and seldom result from a massively powerful block.

In far too many cases, in the training hall or the ring, fighters with boxing training have demonstrated better attack avoidance skills than very seasoned classical martial artists. This is very compelling evidence for the efficiency of boxing's defensive techniques, as far as I can see. Of course, this is sport, and rules do apply, but I have seen nothing to convince me that the tables would be turned in a non-sporting situation. The anecdotal evidence indicates that far too often, on the street, the classical responses are not adequate. This is particularly so for attacks with a weapon.

So much training for blocking seems to me to be too stylized, rigid, and inflexible. Real attacks come at all angles; you are seldom in a classic position when defending. Also, the formal blocks are preceded by a wind-up, and the trajectories for the blocks are long and indirect. This takes more time.

I believe that the skills of ducking, bobbing and weaving, along with naturalistic blocking, patterns give boxers a tremendous edge. They are efficient at blocking and evasion against punches, and with minimal training learn to deal with kicks as well. On the other hand, boxing has no defence against bladed weapons attacks. It should be noted that boxers usually defend with a very compressed posture.

The Thai boxers have a different approach to blow avoidance, but again, it is very naturalistic, and effective. Thai boxing in itself lacks techniques for dealing with bladed weapons, although the Thais have developed Krabi Krabong, an indigenous weapons art. It is of interest that Thai boxers usually defend with a more extended posture than western boxers.

Another art with naturalistic blocking and evasive manoeuvres is Filipino Eskrima. This is often mistakenly thought to be only a stick fighting art but in fact all stick techniques translate directly to unarmed combat. It uses direct blocking motions with no wind-up, and ducking and dodging are central to the art.

By this time, I may have alienated some of my readers. That is not my intention, for I have a great respect for all of the martial arts and for dedicated martial artists. Many have been my friends, colleagues, or teachers and a large number of these will not agree with me.

There are classical masters from many styles who astound me with their skills. I am well aware that the martial arts serve ends beyond self-defence, such as sport, or character development or physical fitness. All styles will work in some situations, and all will fail in others. Always keep in mind that the skill of the individual counts at least as much as the art, and spirit may account for more.

I do have a technical case to make. It is that if you wish to become proficient in warding off attacks, some arts give much more efficient results than others. In our day and age, few are able to devote the many hours a day needed for the mastery of classical arts. This fact is especially important for those teaching short self-defence courses.

I am basing most of my views on broader issues than what I can and can't do personally. I am looking at what I have observed, what I have read, what I have been taught, and the experiences of those whom I have taught. You might find that with dedicated effort you eventually develop superb defences by training with stylized blocking techniques. However, at the risk of sounding like a philistine, if a technique takes a master to make it work, or very long periods of practice, is it right for most of us?

I think that there are a number of factors which determine the utility of a defence system. These include the ease of learning the techniques initially; the ease of maintaining the techniques once learned; the degree of skill required in order to make the technique work reliably in a real context; and the level of talent required to exhibit high levels of competence. You want to have efficient techniques which are effective in a broad variety of situations. They should be fast and economical. They should allow you to deal with grapplers, trappers and other in-fighters. They should give you a significant probability of success

I think that in order to provide these attributes, a defence system should work with the natural patterns of instinct. Babies can defend at slow speed, children can ward off touches, and this doesn't result from stylized training. A good blocking system should take these raw responses and shape them for consistency and maximal effectiveness. In order to do that, you should practice as you expect to perform.

It should go without saying that the most effective method of threat avoidance is to stay away from situations which might result in confrontation, and to defuse crisis situations. True self- defence should start there. However, that becomes a recipe for life, and I am more concerned with technical issues at present.

I think that there are three crucial dimensions to avoidance of an attack; evading, blocking, and hitting. All are of importance, depending upon the circumstances, and almost all three come into play together.

Hitting involves moving a limb quickly to strike a vulnerable part of your opponent's anatomy. If you don't want to get hit, you can hit first. Either you totally pre-empt the strike, or you move just a little faster, as in Bruce Lee's "intercepting fist" strategy. Again, conceptually this is simple, and there are many ways to do it.

Evasion involves moving away from an attack. An attack has a trajectory that leads to a target. If you don't want to get hit, move that target away from the trajectory. Simple isn't it? There are several ways to do this.

Blocking involves putting an obstacle in the way of the attack. Determine the trajectory, and put an arm or a leg on that path. Again, this is quite simple. Again, there are several ways to do this. What is crucial, absolutely vital, is that you put a limb in the way of the blow, and move the target.

So, why have I given this seemingly simplistic account of defence? The reason is that it is not a simplistic account, just an explanation of how easy an art can be at the core. In fact, if you want to defend, put a limb on the trajectory of the blow and move the target. If you can do this quickly and reliably, you will never get hit.

There is another set of principles which are useful for understanding attack avoidance. They help you refine your instinctual response to a higher level, without introducing extra freight. I shall refer to them as the Categories. There are 4 of these.

A 1st Category defence involves blocking with one hand, in any fashion, touching or holding the limb with the other hand, and then hitting with your original blocking hand. There is never any wind- up. This touch prevents repeated blows with the same hand. Michael Zimmer (striped shirt), and Jim Cole (sweatshirt) demonstrate this in figures 1 and 2.

click here to see Figure 1 - 1st Category block

click here to see Figure 2 - 1st Category check and hit

A 2nd Category defence involves blocking with one hand, in any fashion, and then immediately striking with that same blocking hand. There is never any cocking motion. This results in a very fast block and counter that is deceptive and hard to deal with. This is essentially Category 1 with the intermediate touch omitted.

A 3rd Category defence consists of blocking with one hand and striking with the other. It is best if this is done simultaneously. Again, there must be absolutely no preparatory motion, and your blocking trajectory must be very straight and direct. An example of this can be seen in figure 3.

click here to see Figure 3 - 3rd Category

A 4th Category defence dispenses with the block entirely. You just evade and hit. You may put the blocking hand up to cover the target area just in case, but primarily you are relying on moving out of the way to avoid the blow. This type of response is shown in figure 4.

click here to see Figure 4 - 4th Category

Let me give you a framework for understanding hitting. Blows can come at you from many different angles. The trajectory can be looping or straight. The strike might be moving in a forehand or a backhand fashion; in an overhand or underhand fashion; or straight out. The target might be high, in the middle or low. If you train initially using the following principles of evasion and interception, the angles won't matter much.

Next, let me give you a framework for thinking about evasion. You can lean your head and shift your hips faster than you can step. So, in order to get the fastest evasive motions, move the head and the hips first. This may mean leaning away from the vertical axis. This does not create a problem with stability as long as you know how to regain your balance by moving the feet when necessary. What is does is to get your head away from the trajectory in the most efficient possible manner. As you are evading, keep one key idea in mind, hide behind your block as though you had put up a shield.

I like to explain evasion as taking place along he arms of a "Y". Assume that you are standing at the centre, and your attacker at the top. You can move outwards along one arm of the "Y", backwards along the stem, inwards along the third arm. You can also drop straight down in the centre. If you require a step for positioning or balance, take a step. If you want to twist to face your opponent, then twist. If you want to turn away from your opponent, then do so. The most crucial point is to move, so that the target is no longer on the trajectory. These basic evasive motions are illustrated in figures 5, 6, 7, 8 and 9.

click here to see Figure 5 - Fold to Evade

click here to see figure Figure 6 - Drop to Evade

click here to see figure Figure 7 - Twist and fold to Evade

click here to see Figure 8 - Twist to Evade

click here to see Figure 9 - Sway Out to Evade

Finally, let me give you a framework for thinking about blocking. I shall use 5 Categories to classify this: trajectory for interception; level of the block, orientation; degree of extension of the block; and surface of the limb used to block. Now initially, this discussion probably seems to be cumbersome and sterile. Bear with me as I explain each concept.

The intercept trajectory is really the key here. You block by bringing your limb from its current position to intercept the block. This should be as direct a motion as possible. In fact, this block might be moving in a forehand or a backhand fashion; in an overhand or underhand fashion; or straight out and straight back. For the most effective blocking, let the block move along the most direct possible trajectory required make that interception. Here is a crucial rule: minimize the lateral component of the block. This is very different than most other blocking methods.

The block must be performed at a level appropriate to the attack. If you want to meet attacks which come in high, to the middle or low, you must adjust your block to meet them. One way to adjust your block is to adjust your own height, by crouching down to the level of the blow.

A blocking arm is going to have an orientation that varies from straight up to straight down. I will use straight up, horizontal, and straight down as my 3 key points of reference. In all cases you may block with the inner surface of the arm or the outer surface. This really gives 6 key blocks to be understood as representative of all. You can block with both arms at once of course, by combining the 6 key blocks. Representative blocks are shown in figures 10, 11, 12, 13, 14 and 15.

click here to see Figure 10 - Arm Up, Outer Surface

click here to see Figure 11 - Arm Up, Inner Surface

click here to see Figure 12 - Arm Horizontal, Outer Surface

click here to see Figure 13 - Arm Horizontal, Inner Surface

click here to see Figure 14 - Arm Down, Outer Surface

click here to see Figure 15 - Arm Down, Inner Surface

A blocking leg has fewer degrees of freedom. The primary consideration will be whether the block is done with the inside of the leg or the outside, a cross-kick position or a side-kick position.

Blocks may be thrust outwards, or brought close to cover the body. I will use the terms extension and compression respectively. This may be seen in figures 16 and 17 respectively.

click here to see Figure 16 - Extended Block

click here to see Figure 17 - Compressed Block

Depending on the above factors, when you make contact you may touch with the back of your hand or outer-forearm, or the palm of your hand or inner-forearm. Obviously, for many of the blocks, you might rotate the arm and make contact with either surface.

The 1st Category defences discussed above involve a sort of two stage block. The second motion is called a check. In fact, if the second motion checks 2 arms at once, it is called a trap. Checking and trapping are done in order to impede subsequent blocking and striking motions by your opponent. In figure 18, trapping is demonstrated.

click here to see Figure 18 - Trapping Both Arms

There are some other aspects of blocking: focusing, deflecting, flowing, and sticking. I will explain these concepts.

Usually a block meets the blow and stops it dead. If the blow is powerful, you might want to ride with it a bit to dissipate the force more gradually. At other times, you may wish to follow the blow and check it from behind instead of blocking. This is useful in some contexts.

Some very hard styles put the whole body into a state of extreme tension when meeting the attack. This is described as focusing the bodies energy. The practical effect from all of this tension is to make it difficult to switch to the next move quickly. Although a block should not be spongy and soft, it is not necessary to make every muscle rigid in order to focus. In fact, that is counter- productive; it slows you down. What you should do is focus to the extent that you need to, and deflect by giving way if the force is too great. This works well.

If you make contact, you may wish to maintain that contact for a bit longer in order to impede subsequent blocks or attacks. We call this prolonged contact sticking. It may be done with the blocking hand or the checking hand.

One you have made blocking contact, you may wish to change immediately into another block or an attack. This technique is called flowing. It is important to be able to flow from block to block, from block to attack, from attack to block without interruption.

All of this theory has probably resulted in a structure which difficult to understand. Well, take heart, it is not necessary to understand the abstract explanation in order to do the techniques. For that you don't really need many words of explanation, you just need a teacher to lead you through some of the proper drills. These would include shadow boxing, the Sinawali of Modern Arnis, the Hubad Lubod of Eskrima, and drills based on the Categories. These will be discussed in subsequent articles.

I have successfully taught raw beginners to block using these principles and techniques, without ever giving them an inkling that a classical knife-hand block, downwards block or rising block ever existed. I believe that they learned to block more quickly than did other students whom I trained with stylized blocking, and their levels of achievement seemed to be better. I also think that these differences held true over time, as they advanced in skill.

© Vorticity Martial Arts


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